in about 5 hours of work, ive got pretty far already, im well on track with my weekly time plan, but lets just see how the rigging goes after this.... thats going to be the time killer.
(*by the way im working in symmetry here, so the model is a virtical cross section*)
What your seeing here is kind of a before and after picture, if you look at the shape of the 'cheek' part of the beak. it curves like that because my character has a really exaggerated smile and i wanted to show this in 3D. I chose to include the previous picture because i just wanted to show the way the beak is quite hollow inside, and i find that defining the inside of the mouth gives a good chunk of realism (well.. believability?)
wings, eyes, brows, tail and tongue, then finishing touches.... well, at least the hard mouth is finished.
Wow that's looking really awesome already and I love the contour of it all, especially the beak shape- thats brilliant! And the feet.
ReplyDeletethanks so much! :)
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